ARC Raiders' Firefly (Burning Furnace ARC) flips the meta: flying armored flamethrower pressure makes smart peeks, anti-air burst, and cover-first routes essential, especially in PvE/PvP fights.
The first time the Firefly showed up, it felt like the game had been quietly patched into a different genre. One second you are looting like normal, the next the sky is screaming and the open ground turns into a no-go zone. If you are the type who likes to stay stocked between runs, grabbing gear or extras from U4GM can help you keep experimenting without babying every last item. Either way, you will quickly notice the old "just wide-swing and tank it" habit does not hold up anymore. The Firefly does not care about your confidence.
Loadouts Aren't Generalist-Friendly Now
You cannot show up with a comfy, do-everything build and expect it to work out. Not if a Firefly is anywhere nearby. The squads doing well are building around one simple idea: hit hard from range, then finish fast. Marksman rifles, accurate bursts, anything that lets you tag weak points before it drifts into torching distance. It also pushes teams into roles again. One player on real anti-armor duty, one keeping eyes up and calling angles, one ready to punish anyone trying to peek while the ARC is overhead.
Utility Matters More Than Your Ego
This is the part a lot of people hate admitting. You need tools, not just aim. Stuns, heavy explosives, and anything that buys a few seconds of breathing room are suddenly top tier. If you can interrupt its ramp-up or force it to reposition, the fight gets manageable. Perks that used to feel "nice" start pulling weight too, like burn resistance or stamina setups. Surviving a partial sweep and still having enough legs to dive behind cover is often the whole story of the run.
PvP Gets Weird, So Play It Smart
Fighting another team with a Firefly floating around is chaos, and it punishes tidy little duels. You will see better squads spread wider, hold crossfires, and stop sprinting through clean lanes like it is a tutorial. A lot of wins now come from patience. Let the ARC pressure the other team, then rotate while they panic-heal or get forced out of cover. You are not "third partying," you are using the map's biggest bully to do work for you.
What Good Teams Do Differently
The meta shift is not just gear and gadgets, it is habits. Check the sky as often as you check corners. Call out vertical threats. Keep an exit line in mind before you take shots. If your group is still struggling to adapt, some players even look into coaching or run support like ARC Raiders Boosting so they can learn routes, timing, and safe rotations without burning weeks of kits.
Contatc us:Arc Raiders: Cooling Coil Hotspots