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Harris  
#1 Publicado : sábado, 28 de febrero de 2026 8:43:46(UTC)
Harris

Posición: Advanced Member

Grupos: Registered
Registrado: 18/09/2025(UTC)
Mensajes: 109
Estado Unidos
Ubicación: boston

Fallout 76 Gleaming Depths raid guide: five brutal phases in the Ash Heap—EN06 bot, drill defense, mutant hordes, Enclave hits, and a final boss—plus weekly modifiers and 4-star loot.

Gleaming Depths isn't the kind of raid you "check out" for fun. It's tucked in the southwest Ash Heap under that skull-triangle marker, and once the leader spins up the instance, everyone's committed. Before you even step through, use the prep room like you mean it: stash what you don't need, swap perks at the punch card machine, and top off ammo and cores. If you're trying to gear up fast, there's also the shopping angle—As a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC Fallout 76 for a better experience, then come back ready to actually learn the mechanics instead of scrambling mid-fight.

Phase 1: EN06 Guardian Bot

Your first wall is the EN06 Guardian Bot in a round arena with a few pillars and not much mercy. If you're a melee main, this is where you sigh and swap, because you need ranged pressure. The trick is simple but messy: shoot the shield generator on its back to drop the barrier, then unload while it's exposed. Don't tunnel vision, though. When the room starts doing that flame-eruption routine, you've gotta sprint for an open blast door and hug cover, or you'll get cooked before you can even pop a stim.

Phase 2: Drill Fuel Run

Next it flips into a split-team job, and this is where groups fall apart. Two players babysit the mining drill and clear enraged Mole Miners; the other two run fuel canisters through the tunnels. One canister per person, no hero carries. If an Ultragenetic stalker tags you outside the safe zone, that's a straight-up one-shot, so callouts matter more than raw DPS. People try to "just wing it" here all the time, and it usually ends with a wipe and everyone blaming the runner.

Phase 3 and 4: Horde Pressure and Air Support

After the drill, you drop into a horde room that's basically a stress test. Waves of Ultragenetic mutants come hard and fast, so lean into crowd control: grenades, launchers, V.A.T.S. headshots, anything that keeps the pack from collapsing on your healer. Then the run tightens again with Enclave vertibirds and heavy troops, and the burst damage is nasty. Overeater's power armor helps, Vampire's weapons help, and having one person focused on keeping the team upright helps most of all.

Why It's Worth Running

The reason people keep queueing this raid isn't pride, it's payout. Each phase throws a chunky XP chunk, caps, and a real shot at the new legendary mods, including four-star drops that can actually change a build. The weekly rotation is meaner—buffed enemies, ugly hazards—but those weekly crates are the steady path to guaranteed four-star loot, plus chances at the Vulcan Power Armor or a properly rolled Vampire's weapon. If you'd rather skip the slow cap grind between attempts, As a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy Fallout 76 Bootle Caps for a smoother run, then get back to farming with a crew that's actually on comms.

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